Clubabble Computer Games
Gentleman’s clubs.
Misogynistic bastions of privilege where men retreat from a
world they do not understand and which values they do not share, in short, a
world with females in positions of authority.
Gentlemen like women in a position of authority in only two
circumstances, when they are dealing out either punishment, or pudding. Imagine a typical Gentleman’s club,
such as the Apostrophe Club just off Pell Mell, founded in 1742 by
greengrocers, or the Europa Club, universally known as ‘The Green Door’, founded
as a retreat where Valets could relax and bitch about their employers (and of
course famously fictionalised by P G Wodehouse as the ‘Junior Granymede’). They conjure an image, do they not, of
deep armchairs, blazing fires, dusty libraries, members flaccid beneath The
Times or the Pink ‘Un, and the aroma of cabbage and spotted dick emerging from
the dining room, although it will never be called the dining room, it will have
some preposterous title such as ‘The Restorvation’ or ‘The Games Room’, the latter
an excellent example of how clubs like to fuck with strangers by giving each
room a title totally unconnected with its purpose, leading to visitors
defecating in ‘The Billiards Room’, meaning a lifetime ban for them, and Korky
Gussalt winning twenty guineas for pulling off the most impressive, and
disturbing, trick shot ever achieved on the brown baize.
Gentleman’s clubs, it could be argued, by their very
intransigence, are preserving our heritage. Manners, decency, drinking at lunchtime, smoking, racism
both institutional and personal, a fear of the underclass, the greatest fear
being the realisation we can’t do without them and, of course, the most
unfashionable value of all to hold, that as a chap you don’t understand women,
that you will never understand them and that, deep down, this is because they
don’t want to be understood.
If you doubt me, look to Shakespeare, look to Dickens, look
to (Amis, once upon a time your name would have been here, not any more, you
arse) Barnes. Look to any chap who
has ever put pen to paper and they will tell you women are unknowable.
It’s not charming, it’s a fucking conspiracy.
And that’s the sort of attitude that allows you to establish
a club called ‘The Citadel’, to admit only male members (ooh er!) and then, and
this is the genius part, charge £5,000 a year for membership but make it so
difficult to get into that people are pathetically grateful to pay to get in,
like a shit night club on rainy Thursday in Droitwich.
With all the oak and tweed about the place, not to mention
testosterone, gentleman’s clubs are an excellent place for the playing of
games. These include games of
chance, such as card games, games of skill, such as backgammon, and games of
social exclusion, such as Dungeons and Dragons. Where chaps gather, a game will soon be in the offing, even
if it is ‘club cricket’ played in the Short Room with a bread roll as ball and
copy of Wisden as bat.
The only other place where the female presence is this
unlikely is the bedroom of a teenage boy.
These too, are environments where the playing of games is
indulged in, although in this case ‘backgammon’ is likely to be the name of the
level VII war-warg that ‘Acroblaster the Destroyer’ (AKA Simon) rides into
battle.
It’s time that the console came into the club.
Men join clubs because they are socially awkward. If they weren’t, they would be able to
make friends without having to be in close confinement with others, with
alcohol, that they know generally share their views. What I am suggesting is that instead of feeling comfortable
starting a sentence ‘I’m not racist but…’ they should feel comfortable flopping
down in an armchair, picking up a controller and doing unspeakable things to
one another during a 72 hour Halo tournament. Or even better, challenging other clubs, or ‘guilds’ as they
will quickly become known.
Gambling may be involved, it’s one thing to play for honour, another to
bet your chef.
Naturally, a gaming room would have to be established on the
premises. I suggest ‘The TenBox
Room’.
Labels: Clubs, Computer games, Games, Literature
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